Turbo Cannon
FIRE 3

Turbo Cannon

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 3237




"Turbo Rocket" + 1 or more non-Tuner monsters Once per turn, you can destroy 1 face-up monster on the field and inflict damage to its controller equal to half of its ATK.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Jun 20, 2026
44± 7/ 100
Power Score
Intrinsic 48
Deck 46

Turbo Cannon — Power Evaluation

Final Score: 44 ± 7 · Confidence: Medium

  • Intrinsic: 48.5 · Deck: 45.9 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Material body, Boss/End-board

Why it scores here

Turbo Cannon converts one narrow Synchro Summon ("Turbo Rocket" + 1 or more non-Tuner monsters) into a repeatable once-per-turn destroy plus burn equal to half the destroyed monster's ATK, which is genuine removal but arrives through a named-material route. Its 0 ATK / 0 DEF body earns no points here: the score reflects the removal effect, the cheap Extra Deck slot, and the fact that 37 sampled decks across 10 archetypes actually field it, while the Turbo Rocket garnet and the body's total fragility cap the ceiling. Combo evidence is empty (0 appearances in 0 recorded combos), so combo-conversion, centrality, and resilience claims stay modest and text-inferred.

Axis scores

Axis Score Evidence
Accessibility 35 The card demands the specific named material "Turbo Rocket" plus at least one non-Tuner, and Turbo Rocket co-occurs in 75.7% of the 37 sample decks, so the route is live but garnet-dependent (observed).
Combo & Conversion 25 combos_evidence records 0 appearances across 0 combos, so it reads as a one-off removal payoff rather than a combo starter or enabler (observed).
Resource Economy 45 Once per turn it removes a face-up monster without spending a hand card and adds burn equal to half that monster's ATK, a roughly card-neutral trade with extra damage (inferred).
Effect & Interaction 55 Text gives an unconditional destroy of any face-up monster on the field plus burn, which is strong removal quality, but only one interaction per turn on a body that must survive (verified).
Material Utility 50 As a Level 3 FIRE Machine Synchro it can serve as material for further Synchro Summons, yet the named-material summon condition and 0 ATK/0 DEF keep it mid-tier as a body (inferred).
Resilience & Flexibility 35 0 ATK / 0 DEF means any attack or effect negation removes it, and the text offers no protection, recursion, or off-board utility (verified).
Deck-Building Efficiency 45 It occupies only an Extra Deck slot (avg 1.43 copies, max 3 in the sample) but requires Turbo Rocket in the main deck as a dedicated garnet (observed).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Material body. Intrinsic ≈ 48.5, Deck ≈ 45.9, Meta = provisional. Modifiers: Named-material garnet (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Once-per-turn destroy of any face-up monster is unconditional removal that also burns the controller for half the destroyed monster's ATK
  • Only costs an Extra Deck slot (avg 1.43 copies, max 3 in the 37-deck sample)
  • Observed in 10 distinct archetypes, including Machina, Gadgets, and Cyber Dragon, so the route is practically fielded
  • Level 3 FIRE Machine Synchro body can be reused as Synchro Material for higher-level plays
  • No once-per-duel or summon-turn restriction on the effect wording

Weaknesses

  • Requires the named Synchro Material "Turbo Rocket", a dedicated garnet in the main deck
  • 0 ATK / 0 DEF: loses to every battle-capable monster and dies to any effect removal
  • Removal is slow — one interaction per turn and only if the 0-ATK body survives to the next turn
  • No protection, no floating, no search or summon line printed in its own text
  • 0 recorded combo appearances means no measured evidence it builds or closes a board

Counters / choke points

  • Any effect negation on the Synchro Summon or on the destroy trigger
  • Any battle-capable monster, since the 0 ATK / 0 DEF body cannot trade in combat
  • Destroying or negating Turbo Rocket before the Synchro Summon leaves the card unsummonable
  • Destruction protection or targeting/effect immunity on the intended target
  • Removal that clears Turbo Cannon during the turn it is summoned

Best use

Extra Deck removal/burn piece in Machine Synchro decks that already run Turbo Rocket. Decks: Machina, Gadgets, Cyber Dragon. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Synchro Summon requires "Turbo Rocket" + 1 or more non-Tuner monsters; Card text: once per turn, destroy 1 face-up monster on the field and inflict damage to its controller equal to half its ATK; Card identity: Level 3 FIRE Machine Synchro, 0 ATK / 0 DEF, no archetype, legal in TCG/OCG/MasterDuel/DuelLinks
  • Observed: 37 sampled decks run it, all in the main-format list, with avg 1.43 copies per deck (max 3); 10 distinct archetypes play it, led by Machina (9 decks), Gadgets (9), and Cyber Dragon (7); Turbo Rocket co-occurs in 75.7% of those decks, confirming the named-material dependency is exercised in practice; combos_evidence shows 0 appearances, 0 as starter, 0 as material, 0 as payoff, with no avg power index
  • Inferred: Because the material is a single named card, the deck must run Turbo Rocket as a main-deck garnet; The 0 ATK / 0 DEF body implies the removal effect realistically fires only if Turbo Cannon survives a turn cycle; As a Level 3 Synchro it can be used as material for higher-level Synchro Summons, but no combo evidence demonstrates this; Dry combo/guide coverage means the removal role is text-derived, not measured
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no metagame sample, so meta_power stays null and the final score is provisional no Turbo Rocket text supplied, so the cost of assembling the material cannot be verified directly











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